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4CHAMPZ INNOVATIVE PRIVATE LIMITED

KSUM recognised
Kollam, Kerala
Sector Other
Industry Other
Business model B2B B2C Platform
Technology Mobile Apps AI / ML
Location Kollam, Kerala
Founded 2020

Team

A
ASHIK K
Founder
K
KOMALAN V
Founder

Product 1

Sports and arts training 4Champz is a tech-driven platform offering sports and performing arts education to 100+ schools and individual students. We provide certified coaches, structured curriculums, and progress tracking across 9+ disciplines. Serving 3 cities, our hybrid model combines B2B school partnerships and B2C online/offline student training programs. Sector Other Industry Other Model B2B B2C Platform Technology Mobile Apps AI / ML

Details – 4Champz

Product Name: 4Champz Training PlatformType: Sports and Performing Arts Education PlatformSector: EdTech / SportsTech / Creative LearningIncorporated: 2020, KeralaProduct Offering

4Champz provides a comprehensive, tech-integrated solution for sports and performing arts education through a hybrid model of B2B (schools) and B2C (direct student training).

Key Features
  1. Certified Coaches:
    Trained experts in sports and performing arts disciplines, ensuring high-quality instruction.
  2. Curriculum-Based Training:
    Structured and scalable training programs for cricket, football, chess, yoga, dance, music, and more, aligned with school standards and age groups.
  3. Tech-Enabled Platform:
    • Progress Tracking: Real-time tracking of student performance.
    • Data Analytics: Insights on student development and coach effectiveness.
    • Session Management: Scheduling, attendance, and reporting through the app.
  4. B2B (Schools):
    • Tailored school partnerships offering structured curriculum integration.
    • Easy deployment across 100+ schools, enhancing the school's extra-curricular offerings.
  5. B2C (Direct-to-Student):
    • Online and Offline Classes: Available after-school or on weekends.
    • Skill-Based Batches: Focused on different proficiency levels.
    • Personalized Mentoring: Direct guidance from certified coaches.
Target Market
  1. B2B (Schools):
    • K–12 schools (CBSE, ICSE, State Board)
    • Tier 1, 2, and 3 cities
  2. B2C (Individual Students):
    • Students aged 5–16
    • Parents looking for quality extracurricular education for their children
Current Traction
  • 100+ schools onboarded
  • Serving 3 cities with over 10,000 students trained
  • Growing B2C base via direct student registrations and online courses
Technology Integration
  • Mobile App for students and coaches to track progress and receive updates.
  • Cloud Platform for seamless management of content, schedules, and analytics.
  • Real-Time Reporting for schools, parents, and coaches to track student development.
Vision

To revolutionize sports and performing arts education in India by providing scalable, quality, and accessible learning experiences to students across schools and communities.


Sector Other Industry Other Model B2B B2C Platform Technology Mobile Apps AI / ML
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